Games are getting good, which brings up an interesting point; what happens to the predecessors which are... also still fun but comparatively obsolete?
Perhaps companies should consider giving them away as a promotional tool.
Take for example, 3DO's Heroes of Might and Magic. This is a fun little strategy game where you control a set of Heroes and try to conquer the land while defending your own castles. It involves a nice mix of resource management, investment, and fighting, which make the game fun.
The current version at this writing is HOMM 5, but HOMM 3, even HOMM 2, are also quite fun.
The thing about the older HOMM's is that they are missing certain little niceties, like fun and interesting rule tweaks, and convenient keyboard shortcuts. I could make long lists of these, but let's just hypothesize for a minute, that 3DO took the game, and tweaked it to provide a back-end programming interface. So that independent developers can more or less rewrite the rules of the game, and to nutty things, like...
- Make it so that your hero can fly, if 100% of the hero's army can fly (e.g. all black dragons).
- Make it so that you can hotkey your way through your castle list while building.
- Add a hotkey to "buy all creatures" from a castle.
- Allow you to automate creature purchases at certain castles. A dialog could appear at the beginning of each week; "buy all newly hatched creatures?"
- Invent new magical artifacts
- Invent new spells (perhaps only using existing spell effects though, for simplicity)
- Write new artifical intelligence scripts for the computer-played Heroes.
- Make the world maps larger, and larger, and larger. Perhaps huuuge. And even maybe wrap around a sphere...
- Make interesting multiplayer versions of Heroes.
- Add multi-step quests.
- Create new monsters, maybe even boss monsters.
- Create a PDA-compatable version of heroes.
So what would the effect of this be? First, if the game is free, more people will try it. And once they get addicted to HOMM3, some percentage of them will decide to buy HOMM5 and get the real thing.
Remixers will create entirely new ideas (for free), and players will play-test and fine-tune (again, for free) that can be incorporated into future versions of HOMM.
I really think that game scripting is an idea whose time has come.
Of course, it becomes obvious while writing this that game scripting is a feature that should not be limited to the outdated versions. HOMM 5 should definately also support scripting. But it's possible to generate enormous media attention for the HOMM franchise by re-deploying the older versions of HOMM into the wild... armed with some funky new capabilities...